It's what's for dinner!
The dark side of it all...
Published on September 14, 2004 By KBV In PC Gaming

This game is perhaps one of the best games ever created. So after getting my copy I was eager to start playing right away. I started making my family (of course using my own family as a template), played it and was just overwhelmed with all the choices you have, and what you can do. It's just amazing all the little details you will find in the game.


But before I continue, you might as well read the reviews that are up over at IGN and Gamespy, or maybe the review of it over at Gamespot. This is not a review, but more of a showing of what I've found out with the game.


All in all, the experience I've had with it (since sunday morning) have been all above my expectations of the game. I was so surprised of it, that I've actually been playing it for 10-14 hours a day, which is a lot. But after playing the "good" little sims for two days, I decided to check out the "darker" side of it. Which lead me to create Jason Bates, serial killer. It took some time making the house in which Bates lives his life. It's very Victorian, very old. It has a "secret" basement, where mr. Bates keeps his victims. The Batesment (I just had to) is a fully functional living space. His victims are behind a "fence". Which actually makes them wander around until their death.



Here is the basement


When it comes to who he kills, he didn't wait, he made on of his new "friends" visit the basement, and then locked them inside. Only going down there to gloat and paint them.


Bates is painting his first victim


Bates' victim is scared of what might happen to her


Since his painting skills are still below good, his painting is much to be desired, but still, looks ok. Bates is also insane if you haven't guessed it by now. He has an imaginary bunny which is his only friend in the world.


Bunny friend


So, after killing the first victim, he started hunting for his second one. Which just happened to be a teenage boy, he did the same with him, locked him in the basement, and made him die of dehydration and lack of food.


The teenager is dying, does Bates care?


What a way to die, in his own filth...


But then again, death doesn't mind Bates killing all these people.


Where does he bury them, in his backyard of course, dissgused as a family cemetery nobody suspects anything.


But like all things bad, and considering he's mad. He does still see his victims in his basement.


Look, victim #1 is doing like she did last time she was there, crying like a little girl.


But wait, this time she's pissed off!


So this was the first week of Bates' new life in a small town. What will the next week bring? Nobody knows...


So that was my little "sick" approach to The Sims 2, it's very fun seeing this work, cause it only shows the freedom that Maxis has made the game follow. There are no "goals" or "victories", only "hurdles" which you yourself choice to do or not. I find it amazing just watching them do what they do without interfeering at all.


Comments
on Sep 14, 2004
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on Sep 14, 2004
Thanks for the article. I am intrigued with this game, but have some hardware concerns. I am hoping they release a demo so I can check that out first.
on Sep 14, 2004
I have the first Sims and I love it. Although it's deftinely a game you need to play when you lots of time, otherwise you will lose track of time.

The Sims is what you make of it. If you decide to just kinda have a bland story, the game will be bland. If you spice it up like a soap opera, the game is much more fun.

Do they have the children in this version?
on Sep 14, 2004
"Do they have the children in this version?"

They actually have six stages in TS2. Baby, Toddler, Child, Teenager, Adult and Senior. ^^; The women get pregnate, and have all the burdens and joys that it involves. ^^;
on Sep 14, 2004
Ok, the first comment wasn't posted by me and I will kill that certain someone just as soon as he comes over.

As for the actual article itself...I find it rather disturbing, but seeing that I've done something similiar in the original Sims, I think we may have something in common. Always a pleasure to meet a fellow psychotic. Let's just make sure we never meet in a dark alley
on Sep 14, 2004
We had some friends who had one family in the original Sims that were also psychopaths. They would invite people over and then kill them. Their goal was to get a large, haunted graveyard. And it worked very well. Ghosts wandered the halls all the time.
on Sep 15, 2004
Very cool pic takes. I am going to get this game.
on Sep 17, 2004
Cool! That is allot of stuff. You can make a nice soap opera if you want... In fact if you want to, you can email me. I help run a website called esource magazine and we are in need of story writers. This Sims2 Life game you made would make a great kill'em hack'em story. If you want to have it posted once every Friday it would be a good read.

What do you think?
email me here:
bklynblue@msn.com

Put in the Subject: Bates so I know its you. I hope you want to do it because I think it would make a cool story.
on Sep 18, 2004
Reading this again, it's funny that they still haven't fix the 'fence' thing - in that you can still fence them in with tables and such, and they can't climb out. The Sims are apparently still wandering about in 2D space while they are really 3D. I notice now there's phone near the victim too.

The makers of the Sim did cater to people's darkside: in the original Sims, I don't think it was possible to starve someone to death. (I never got the expansion so I don't know if it was possible if you had them.)